![]() About Us For more information about Kotaku Australia, visit our about page. Technical Something not looking quite right? Contact our tech team by email at office AT. As of the latest release, you can fight as the Systems Alliance, the Heretic Geth, the Collectors, or the Evolved Geth on six new custom maps, all of the stock maps, and all maps from the Sol Map Pack. Advertising To advertise on Kotaku Australia, contact our sales team via our advertising information website. Mass Effect: Unification is a total-conversion mod for Star Wars Battlefront II that adds the Mass Effect era to Instant Action. Contact Editorial To contact our editors, email tips AT or post to Kotaku Australia, Level 4, 71 Macquarie St, Sydney NSW 2000.Essentially, we take the mess of info coming out… This mod restores the tintable, unpainted textures from Mass Effect 1, which will make his skintone match with any outfit as well as restores the correct opacity of his eyelashes. For some reason in 2 he has a painted ORANGE diffuse texture that does not properly tint with any outfit. Got a game you think we should be looking at? Contact or send it to: Kotaku AustraliaLevel 4, 71 Macquarie StSydney NSW 2000 So, uh, what exactly is this ‘blog’ thing? We’d love to say it’s some magical technology developed in secret by Thomas Edison parallel to his work with electricity, but it wasn’t. Makes Sheploo consistent with Mass Effect 1 and 3 on 2. If you’d like to contact Kotaku with suggestions, comments, or product announcements, you can email us at Kotaku Australia is published by Allure Media in association with Gawker Media. Sure, you could mosey over to the US site, but you’d miss out on all the juicy gaming goodness that’s relevant – and important – to you. The Australian edition of Kotaku is focused on taking all this fantastic news and crafting it into a tasty treat for all you Aussies and Kiwis. ![]() Whether it’s the latest info on a new game, or hot gossip on the industry’s movers, shakers and smashers, you’ll find it all here and nicely packaged at Kotaku. They’d be one in the same in every lexicon on the planet if it were humanly possible. Maybe not enough to justify a fresh play-through, but definitely mods to get if you’re yet to don your Shepard guise.Ī Lot Of Textures (ME2) and A Lot Of Textures (ME3) The mod for Mass Effect 2 comes in at 2.8GB, while the Mass Effect 3 one is a hefty 4.9GB Texture makers are welcome to participate !īeing high-definition texture packs, they are not small downloads. Jack’sįace, some of Shepard’s armor, and more, benefit from this. – Some of the original, not downscaled textures are still present in the game files (promo textures). We normalized these textures (same, highest resolution everywhere). – Bioware downscaled many textures and upscaled others throughout the development of the 3 games (eg a texture could be 1024px in ME1, 512px in ME2, 256px in ME3). This means comparing through various means about 44 000 textures. – We created a complete database of “portable” (ie identical) textures between the 3 Mass Effect games. ![]() No need to scour the Internet for hours, we’ve done it for you :). – We compiled hundreds of mods made by various mod authors into a single, exhaustive package. The mods themselves are really collections, as CreeperLava explains: I’ve captured a few stills from the clip above and added a line to make it clearer which is which. Jane00_1 will result in "Save 1" in the loading screen user interface.If you just want to see the difference in quality, here’s a video from UniqueActive that compares the vanilla and modded versions of Mass Effect 3. (LE1) For the first game is the character name followed by the number count of that character name The second part is the save name. ![]() Saves the game to filename indicated by string Sets a console command to a keybinding, lasts until the game is closedĬhanges the game speed by the given multiplier Sets your current medigel total to this amount Sets the scale of the player to the desired sizeĮxecutes a specified file under the Binaries directory Select a new squad from the selection screen It should be used in LE2 and LE3 to avoid occasional crashes caused by “At”. “Open” works across all the three games but only lets you specify the level. “At” is useful in LE1, where it allows you to specify a location within the level after the primary level code. Moves player to specified area ( List of Level Codes)
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